/****************************************************************************
* MeshLab                                                           o o     *
* A versatile mesh processing toolbox                             o     o   *
*                                                                _   O  _   *
* Copyright(C) 2005                                                \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *   
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/

#ifndef SNAPSHOTSETTING
#define SNAPSHOTSETTING

class SnapshotSetting
{
public:
	QString outdir;
	QString basename;
	int counter;
	int resolution;
	int background;
	bool snapAllLayers;
	bool useLayerName;
	bool tiledSave; // if true all the tiles are saved as separated files and not joined.
	bool addToRasters;
		
	SnapshotSetting()
	{
		outdir=".";
		basename="snapshot";
		counter=0;
		resolution=1;
		background=0;
		snapAllLayers=false;
		useLayerName=false;
		tiledSave=false;
		addToRasters=false;
	};
};

#endif
